Engine Showcase

Gameplay Programmer with a strong focus on C++ systems, Unreal Engine gameplay development, and custom engine technology.

I build gameplay mechanics, movement & combat systems, multiplayer features, and engine-level tools.

Core Skills

Technical Focus

Gameplay · Engine · Multiplayer

Gameplay Programming

Player movement, combat systems, traversal mechanics, animation state machines, and AI behavior.

C++ Systems

Performance-focused C++ design, gameplay architecture, debugging, and iteration-friendly systems.

Unreal Engine

Unreal Engine C++, Blueprint integration, UMG, multiplayer replication, and gameplay tooling.

Rendering & Engine Tech

OpenGL rendering, PBR, IBL, shadow mapping, editor tools, and engine architecture.